﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace XYZshell.Game.CardGameEngine
{
	/// <summary>
	/// 条件表达式特性
	/// </summary>
	[AttributeUsage(AttributeTargets.Class)]
	public class ExpressionAttribute : RuleAttribute
	{
		/// <summary>
		/// 构造函数
		/// </summary>
		/// <param name="id"></param>
		public ExpressionAttribute( string id ) : base( id )
		{
		}

	}
}
